Marloth 0.1 Manual
Overview
Marloth is a Roguelike Survival Horror game
Players explore a hostile world, gathering food and fighting monsters
This is an alpha version
There is currently no end-game
Each playthrough lasts until the player dies or resigns
The Player
At the start of a new game, the player can choose a profession
Each profession has a different weapon and varying stats
Resources
Health
- When a player's health reaches zero the player dies
- Player health slowly drains over time
- Players can gather food that is scattered throughout the world
- Players can eat food by pressing the Use Item button ($$use-item)
- Eating food restores health
Energy
- When a player's energy reaches zero the player dies
- Player energy slowly drains over time
- Moving and other actions drain energy
- A player's energy cannot be greater than the player's health
Sleep
- Players can sleep in a bed
- Sleeping restores energy to the amount of health the player has
- Sleeping drains some health
- The more energy is regained, the more health is drained
- After sleeping, the player awakes to a new world outside the house
- The new world will contain fresh food to gather
- The new world will contain most of the same monsters as the previous world, restored to life if they were dead
- The quantity of monsters increases slightly with each new world
Combat
- The world is populated with monsters that will attack you on sight
- Monsters have health and energy like players do, and can die when either resource is depleted
- Players can attack enemies but it drains much energy
Shadow Spirit
- The Alchemist and Magician have the Shadow Spirit ability which can be activated with the Mobility button ($$ability-mobility)
- Shadow Spirit allows the player to explore the world as a non-corporeal being
- Shadow Spirit costs a little energy to activate
- While in Shadow Spirit mode, the drain of energy over time and the energy cost of movement are both increased